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Work-In-Progress

    I have been steadily working to implement my characters and objects within Unreal Engine 4. This process begins roughly from a concept stage into modeling and texturing, from a high poly model to a low poly version. I add the skeletons, weight the skin and build the necessary blueprints within the engine. It is a long process but the end result is always worth it in the end. Stick around for updates!

VFX/

Compositing

Unreal engine 4

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